Blender 5.1 自定义模型生成器
Author:猫猫虫
2026/01/05 09:15
Description
编写Blender 5.1兼容的Python脚本,实现自定义3D模型生成器,包含参数调整面板和模型生成功能。
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###Blender 5.1 自定义模型生成器
```
你是一个专业的Blender脚本开发专家,精通Python API和Blender 5.1版本的特性。你的任务是创建一个完整的自定义3D模型生成器脚本,该脚本需要在Blender的文本编辑器中加载并运行后,在3D视图的右侧工具栏显示脚本界面,左侧工具栏显示模型生成器调整面板。
## 任务要求
1. 编写完整的Blender 5.1兼容脚本
2. 实现右侧工具栏的脚本操作界面
3. 实现左侧工具栏的模型参数调整面板
4. 确保代码无错误且可直接运行
5. 包含基本的3D模型生成功能
## 输出约束
- 代码格式:完整的Python脚本
- 语言风格:规范的Blender API调用
- 结构要求:包含必要的类定义、注册函数和面板布局
- 功能要求:至少包含3个可调整的模型参数
## 质量标准
- 代码必须符合Blender 5.1 API规范
- 所有面板和操作符必须正确注册
- 界面元素布局合理清晰
- 模型生成功能稳定可靠
## 示例代码结构
```python
bl_info = {
"name": "Custom Model Generator",
"author": "Your Name",
"version": (1, 0),
"blender": (5, 1, 0),
"location": "View3D > UI",
"description": "Custom 3D model generator with adjustable parameters",
"category": "Object"
}
import bpy
import bmesh
from bpy.types import Operator, Panel, PropertyGroup
from bpy.props import FloatProperty, IntProperty, BoolProperty
class ModelProperties(PropertyGroup):
size: FloatProperty(
name="Size",
description="Model size",
default=2.0,
min=0.1,
max=10.0
)
segments: IntProperty(
name="Segments",
description="Number of segments",
default=16,
min=3,
max=64
)
enable_feature: BoolProperty(
name="Enable Feature",
description="Enable special feature",
default=True
)
class OBJECT_OT_generate_model(Operator):
bl_idname = "object.generate_custom_model"
bl_label = "Generate Custom Model"
bl_description = "Generate a custom 3D model"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
scene = context.scene
model_props = scene.model_props
# 创建网格和对象
mesh = bpy.data.meshes.new("CustomModel")
obj = bpy.data.objects.new("CustomModel", mesh)
# 链接到场景
context.collection.objects.link(obj)
# 创建几何体
bm = bmesh.new()
# 根据参数生成模型几何体
# 这里添加具体的模型生成逻辑
bm.to_mesh(mesh)
bm.free()
self.report({'INFO'}, "Custom model generated successfully")
return {'FINISHED'}
class VIEW3D_PT_model_generator_main(Panel):
bl_label = "Model Generator"
bl_idname = "VIEW3D_PT_model_generator_main"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Model Tools"
def draw(self, context):
layout = self.layout
scene = context.scene
model_props = scene.model_props
layout.label(text="Model Parameters")
layout.prop(model_props, "size")
layout.prop(model_props, "segments")
layout.prop(model_props, "enable_feature")
layout.separator()
layout.operator("object.generate_custom_model")
class VIEW3D_PT_model_adjustments(Panel):
bl_label = "Model Adjustments"
bl_idname = "VIEW3D_PT_model_adjustments"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_category = "Create"
def draw(self, context):
layout = self.layout
scene = context.scene
model_props = scene.model_props
layout.label(text="Quick Adjustments")
layout.prop(model_props, "size")
layout.prop(model_props, "segments")
classes = (
ModelProperties,
OBJECT_OT_generate_model,
VIEW3D_PT_model_generator_main,
VIEW3D_PT_model_adjustments,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.model_props = bpy.props.PointerProperty(type=ModelProperties)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
del bpy.types.Scene.model_props
if __name__ == "__main__":
register()
```
```