熔融体素转换提示
Author:Gadgetify
2026/01/05 09:12
Description
将参考照片转换为熔融体素艺术风格,保留精确姿势同时应用火山岩材质和岩浆辉光效果。
Tags
画像生成ビジュアル化コンテンツ生成
Content
输入 A 是主体照片。保留精确的姿势和场景几何。
目标:将输入 A 转换为“熔融体素”状态。
规则:
- 空间保真度:使用“体素网格重建”保留每个角色的精确轮廓。
- 材质:主体由“{argument name="material" default="冷却火山岩"}”构成,具有“{argument name="internal features" default="内部岩浆脉络"}”。
- 技术规格:热解求解器模拟。“体素”边缘应呈现崩塌状,并伴有“{argument name="smoke effect" default="黑色灰烬烟雾"}”的烟羽。
- 光照:裂缝处发出 100% 自发光的“{argument name="emissive light" default="岩浆辉光"}”(强度 3.0),向周围投射橙色光线。
- 渲染:高对比度、发光的余烬、体积光。
输出:一张图像,充满高能量和破坏力。
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**Original English:**
Input A is the subject photo. Preserve exact pose and scene geometry.
Goal: Transform Input A into a "Molten Voxel" state.
Rules:
- Spatial Fidelity: Preserve every character's exact silhouette using "Voxel Grid Reconstruction."
- Materiality: The subject is made of "{argument name="material" default="cooling volcanic rock"}" with "{argument name="internal features" default="internal magma veins"}."
- Technical Spec: Pyro-solver simulation. The "voxels" should appear to be crumbling at the edges with "{argument name="smoke effect" default="black ash smoke"}" plumes.
- Lighting: 100% emissive "{argument name="emissive light" default="Magma Glow"}" (intensity 3.0) from the cracks, casting orange light onto the surroundings.
- Rendering: High-contrast, glowing embers, volumetric lighting.
Output: ONE image, high-energy and destructive.