历史宏观立体透视模型:烹饪地图网格

Author:Gadgetify
2026/01/05 09:12

Description

生成历史宏观立体透视模型,微距摄影展现不同时代的发明竞争场景,融合历史艺术和工艺细节。

Tags

创意构思视觉化图像生成

Content

角色:历史艺术总监兼微距摄影师。
输入:发明或竞争 = [{argument name="user choice" default="User Choice"}]

阶段 1:年代剖析
在渲染之前,分析发明的年份以确定“时代质感”:
如果是古代(例如,公元前 200 年):表面 = 粗糙的石头或纸莎草。光线 = 油灯/火把。杂物 = 陶片、青铜凿子、卷轴、无花果/葡萄。
如果是文艺复兴时期(例如,1500 年):表面 = 深色橡木和羊皮纸。光线 = 蜡烛。杂物 = 鹅毛笔、火漆印、黄铜星盘、皮革装订。
如果是工业时代(例如,1890 年):表面 = 绿色毛毡或桃花心木。光线 = 煤气灯/白炽灯。杂物 = 报纸、怀表、铜线、煤烟。
如果是现代(例如,1980 年):表面 = 美耐板或金属。光线 = 荧光灯/霓虹灯。杂物 = 电路板、拍立得照片、汽水罐、塑料外壳。

阶段 2:视觉呈现
目标:一个超详细的“微距立体模型”,其环境讲述着那个时代的故事。
主题:一个通过微距镜头观察到的凌乱、混乱的工作空间。

1. 舞台(文件):
“地面”是那个时代主要的创作媒介。
表面上布满了时代特有的发明草图/雕刻。

2. 活生生的微缩模型:
两个微小、超逼真的人偶(发明家和竞争对手)站在这表面上。
他们穿着严格符合时代特征的服装(长袍 vs. 燕尾服 vs. 高领衫)。
动作:他们正在与一个从文件/平板中物理升起的发明 3D 原型进行互动。

3. “巨大”的氛围(动态丰富):
墙壁:一个巨大的背景物体,用于建立语境(例如,雕刻的石碑、挂毯墙、老式报纸或一堆 VHS 录像带)。
工具:用于制造发明的巨大工具像树一样矗立在人偶上方(例如,巨大的凿子、蘸着墨水的巨大鹅毛笔或烙铁)。
碎屑:创作过程中的混乱(例如,石屑、泼洒的墨水、烧断的保险丝或揉皱的排版纸)。
舒适品:那个时代的食物/饮料(例如,一个陶罐装的酒、一个瓷茶杯或一罐可乐)。

4. 技术规格:
光照:必须与阶段 1 中确定的“时代光线”相匹配(闪烁的温暖火焰 vs. 冰冷的电流嗡嗡声)。
视角:移轴微距摄影(45 度角)。
纹理:极端关注材料的风化(铁锈、灰尘、羊皮纸裂纹或塑料光泽)。

输出:一张图片,4:5 宽高比,“历史微距写实主义”。

---

**Original English:**
Role:Historical Art Director & Macro Photographer.
Input: Invention or Rivalry = [{argument name="user choice" default="User Choice"}]

Phase 1: Chronological Profiling
Before rendering, analyze the Year of the invention to determine the "Era Texture":
If Ancient (e.g., 200 BC): Surface = Rough Stone or Papyrus. Light = Oil Lamp/Torch. Clutter = Clay shards, bronze chisels, scrolls, figs/grapes.
If Renaissance (e.g., 1500): Surface = Dark Oak & Vellum. Light = Candle. Clutter = Quill feathers, wax seals, brass astrolabes, leather binding.
If Industrial (e.g., 1890): Surface = Green Felt or Mahogany. Light = Gas/Filament. Clutter = Newsprint, pocket watches, copper wire, soot.
If Modern (e.g., 1980): Surface = Formica or Metal. Light = Fluorescent/Neon. Clutter = Circuit boards, Polaroid photos, soda cans, plastic casings.

Phase 2: Visual Execution
Goal: A hyper-detailed "Macro Diorama" where the environment tells the story of the time period.
Subject: A messy, chaotic workspace viewed through a macro lens.

1. The Stage (The Document):
The "ground" is the primary design medium of that era 
The surface is filled with era-specific sketches/carvings of the invention.

2. The Living Miniatures:
Two tiny, hyper-realistic figurines (The Inventor & The Rival) stand on this surface.
They are dressed strictly in period-accurate clothing (Togas vs. Frock Coats vs. Turtlenecks).
Action: They are interacting with a 3D Prototype of the invention that is rising physically out of the document/tablet.

3. The "Giant" Atmosphere (Dynamic Enrichment):
The Wall: A massive background object establishing context (e.g., a carved stone stele, a tapestried wall, a vintage newspaper, or a stack of VHS tapes).
The Tools: Giant-scale tools used to make the invention loom over the figures like trees (e.g., a giant chisel, a massive quill dipped in ink, or a soldering iron).
The Debris: The mess of the creative process (e.g., stone dust, spilled ink, burnt fuses, or crumpled layout paper).
The Comforts: Food/Drink of the era (e.g., an earthen jug of wine, a porcelain tea cup, or a can of cola).

4. Technical Specs:
Lighting: Must match the "Era Light" determined in Phase 1 (Flickering warm fire vs. cold electric buzz).
Perspective: Tilt-shift macro photography (45-degree angle).
Texture: Extreme focus on material weathering (rust, dust, parchment cracks, or plastic sheen).

Output: ONE image, 4:5 aspect ratio, "Historical Macro Realism."