物品纹理处理

Author:egeberkina
2026/01/05 09:11

Description

根据JSON参数重新纹理处理物体,调整材质、光照和表面效果,实现透明工作室渲染的专业视觉效果。

Tags

图像生成润色优化

Content

retexture the image attached based on the JSON below:
{
  "style_name": "Transparent Studio Render",
  "visual_rules": {
    "form": {
      "shape": "preserve original object shape",
      "outline": "no outlines, use smooth geometry transitions and bevels"
    },
    "lighting": {
      "style": "studio-style 3-point lighting or soft HDRI setup",
      "highlight": "subtle specular highlights for semi-matte plastic or coated surfaces",
      "shadow": "soft drop shadow directly beneath the object, cast on a translucent floor plane"
    },
    "texture": {
      "surface": "smooth or lightly textured based on object, clean shader setup with minimal noise",
      "branding": "bold and high-contrast, treated as printed decals or sticker-style labels"
    },
    "material": {
      "finish": "semi-matte or satin shader, mimicking printed plastic or coated materials"
    },
    "color_handling": {
      "strategy": "make the object's primary color the focal point",
      "enhancement": "slightly boosted saturation and contrast for clean product visualization"
    },
    "background": {
      "type": "fully transparent (alpha channel)",
      "shadow": "optional soft drop shadow directly beneath the object to ground it visually"
    }
  },
  "rendering": {
    "camera_angle": "centered front view or slightly elevated for dimensional clarity",
    "depth_of_field": "neutral or slightly shallow to keep object fully sharp",
    "background_blur": "none, background remains transparent"
  }
}

---

根据以下 JSON 对附加的图片进行重新纹理处理:
{
“style_name”: “透明工作室渲染”,
“visual_rules”: {
“form”: {
“shape”: “保留原始对象形状”,
“outline”: “无轮廓,使用平滑的几何过渡和斜面”
    },
“照明”: {
“style”: “工作室风格的 3 点光照或柔和 HDRI 设置”,
“highlight”: “半哑光塑料或涂层表面的细微镜面反射高光”,
“shadow”: “对象正下方的柔和投影,投射在半透明地板平面上”
    },
“texture”: {
“surface”: “基于对象的平滑或轻微纹理,干净的着色器设置,噪点最小”,
“branding”: “粗体且对比度高,被视为印刷贴花或贴纸式标签”
    },
“material”: {
“finish”: “半哑光或缎面着色器,模拟打印塑料或涂层材质”
    },
“color_handling”: {
“strategy”: “将对象的原色作为焦点”,
“enhancement”: “略微提高饱和度和对比度,实现清晰的产品可视化”
    },
“背景”: {
“type”: “完全透明(Alpha 通道)”,
“shadow”: “可选的软投影正下方,使其在视觉上接地”
    }
  },
“渲染”: {
“camera_angle”: “居中前视图或略微升高以提高尺寸清晰度”,
“depth_of_field”: “中性或稍浅,以保持物体完全清晰”,
“background_blur”: “无,背景保持透明”
  }
}